fredag 22 april 2011
eXistenZ (1999)
As soon as one starts to interpret eXistenZ, the film falls to the ground as an utterly silly attempt at criticizing some sort of world-alienation. Provided that one does not go into that at all, one can still enjoy the film for what it is (despite Cronenberg's intentions): a funny, perhaps a bit tedious, story about levels of games, and, most of all, bodies that matter-as-matter. The seedy surroundings and Cronenberg's affection for eerie bugs make eXistenZ a quite entertaining film. As a meditation on the state of postmodern society - forget it. In the films, games have been developed so that they make out existences of their own. In the film, we see a process of entering games and exiting games. Gradually, the distinction between the game and "reality" becomes blurred. --- Well, Willem Defoe is fun. eXistenZ presents us with Cronenberg's post-human universe: a blend of technology and flesh, determinism and is-not-morals-only-a-surface (and what's-real-anyway-huh's). As I already said, let's not go into that territory. But, honestly: if I have to choose between the games versus reality-themed Matrix and eXistenZ, I'd rank eXistenZ as a better film simply because it is far less self-important and pompous than Matrix. Plus the bugs. Actually, despite their stupid quasi-philosophical mumbo jumbo, I like the way his films create claustrophobic atmospheres by means of a cinematic style that is rooted in the drab and the ugly.
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